![]() ![]() When land and water terrain meet, they automatically generate beaches. ![]() ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Can be crossed by both land and naval units and can be build upon.↑ 6.0 6.1 6.2 Also a forest terrain, see table.↑ 5.0 5.1 Generates snow graphics on buildings.↑ Causes buildings placed on top to receive +20% damage, rounded up.↑ Cannot be crossed by land units or built upon.Note: each forest terrain has another terrain as its base, upon which it generates trees. Land terrain can be built upon and crossed by land units, forest terrain automatically creates trees, and water terrain can be crossed by water units. Note that several terrain are in multiple categories. The terrain available are split into three categories: Land, Forest, and Water. This brush allows the user to modify the map's terrain. The terrain tap allows the user to modify features of the scenario's map with different brushes. The Map Offset is the place where the current map is relative to the expanded map. Extend Map allows the user to make the map bigger.Team Positions places teammates in order depending on their color.This can give the map an aesthetic feeling depending on which is chosen. Color Mood, added in the Definitive Edition, controls what visual color shader is loaded.Essentially, the AI will function as if it is playing the map that is selected. AI Map Type controls what how the AI acts.Ludicrous (introduced in The Forgotten as "LudiKRIS").This option allows the user to choose a particular seed for the random number generator when creating the map. Any non-Real World/Special map can be generated this way. Random maps are more varied in terrain and some feature more realistic topography. ![]() These units are generated after the game has started, and as such, the scout unit will not be able to auto-scout. There will not be any additional resources like 200 food, 200 wood, 100 gold, 200 stone. Generating a blank map and not adding any units will automatically make the player start like the standard start - 1 Town Center, 3 Villagers, and one scout unit. In order to modify these, one should be using xs script or random map scripts, since these load before the game starts. ![]()
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